![]() Ghost of Tsushima's story feels like it leaped straight out of a traditional samurai film. The external battle of Tsushima's few remaining samurai against the invading Mongols beautifully contrasts with Jin's internal fight as both the samurai and the Ghost. We follow the story of the noble house of Sakai and its heir, Jin, who - through a series of unfortunate events - finds himself battling the Mongols while struggling to honour the code of the samurai and build his new legacy as the dishonourable but highly influential symbol of vengeance, the Ghost. Standing firm between Japan's mainland and the Mongols is the island of Tsushima, populated by the working class and a group of honourable samurai who take a stand against Genghis Khan's grandson, the tyrannical Khotun Khan. ![]() Ghost of Tsushima takes place in the 13th century during the Mongolian invasion of Japan. Ghost of Tsushima feels like a fitting love letter to that era of film, but most importantly, has set a new bar for all thematic samurai video games to come. I bring this up because Kurosawa's style is baked into the core of Sucker Punch's phenomenal open world action title, Ghost of Tsushima - the result of developers who all shared a burning passion for films like Seven Samurai, Yojimbo, The Hidden Fortress, and samurai cinema of old and new. In addition to his contributions in the narrative department, his skills as a visual auteur were unparalleled, even by today's standards. His classic tales of vengeance, betrayal, and loyalty with the backdrop of feudal Japan often paved the way for storytelling to flourish in unique and introspective ways. It's hard to deny the impact that legendary filmmaker Akira Kurosawa had on the entertainment world.
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